In all, my army can be pretty tough. The knights proved hard to shift for the most part, but I generally found my own damage output to be lacking, especially against the undead who can restore lost models to their units each turn! This means I have to hit a single unit hard and fast, wipe it out completely, and then move on to the next. I tried this in the second game, but its easier said than done. However, I did manage to scrape minor victories in both games, but unfortunately I rolled a 1 for my Glory Points for BOTH games, so despite my wins I still have the same amount of points as my opponent. Chaos can indeed be fickle!
Chosen
I opted to take the command unit, as this gives me access to a banner and a wardrum, which are both welcome additions. Honestly, there's no reason not to take them!
Arcane Ettin
You'll notice I converted it a little. I gave it 3 arms and 2 heads just to make it look a bit more Chaotic. The creature is almost overflowing with arcane energy, which has coalesced in his extremities and around his eyes. I initially painted the dark, mottled and corrupted skin on his face to make his glowing eyes stand out a bit more, but I liked the effect so I added it to his arms and feet, too (and a rogue patch on his back).
His blue skin ties him in with the marauders, but the turquoise loincloth ties him to the knights as well, bringing everything together. This guy won't feature in my Path to Glory campaign (unless I get a lucky roll on the monster table), but I will use him in other games instead, just for a laugh.
That giant looks amazing!
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