Tuesday, 17 January 2012

Pastry Sticks and Fungus Beer...

As I wait for the glue and green stuff to dry on my Forest Spirit army, I think an ork update is on the cards. I have a plate of cheese and tomato pastry sticks, and I'm ready.

Orkz iz da best... COZ I SEZ SO!

Snagrat's Boyz
My first mob of trukk boyz. Snagrat is probably my favourite nob. He's actually the oldest model in my ork army at the moment. That's why he's a bit... bitty. Loads of tiny scraps of paint when I tried to strip off his previous coat. The bosspole is a new addition, which is why it isn't painted yet.                                         I'll have to try and paint it without an undercoat, but that's fine. I've done it loads of times, haha. To the left of Snagrat is 'caveman guy', then 'german helmet guy', and to the right is 'mace guy'. I tried to make every ork individual, so they all have a name ending in 'guy'. But I digress...
Gorgutz's Boyz
Here is Gorgutz, and my second trukk boyz mob. He's flanked by 'mega-mace guy' on the left, and 'bolt-eye guy' on the right. The nob's 'nose' plate on his helmet is bunged up, cause he has a rotten cold. His stikkbommz are purely for show.            
Trukks


This is Snagrat's trukk... not that it really matters. Each mob just bundles into something that goes fast, and zips forward. As long as they get to grip with the enemy as fast as orkly possible, who cares, right?                                      The rust looks very orange in the pictures, and the orange colour scheme also looks a lot darker than in real life. I tried messing around with the pics' colours and the like, but couldn't get it right. Oh well, you get the idea.
                                              Gorgutz's trukk... It has tusks on the front, sort of a running theme with his helmet, and the tusks there-on, but not quite.

Wednesday, 11 January 2012

Haven't updated in 40,000 years...

Well, almost 1 year, at any rate. The reason for my lack of updates is simple laziness. And also the fact I wanted this blog to cover my Dark Eldar army progress only, and I haven't made any progress on them for quite some time.
So, I figured, hell to it, I'll branch out my blog to cover all the things I'm working on. Not only will it mean I get to update more regularly, it might also make it more interesting, and appeal to a wider range of people. So, to kick off...

ORKS, ORKS, ORKS, ORKS,
ORKS, ORKS, ORKS, ORKS...
What I consider my 'main' 40k army, da orkz. Da Big Teef, to be exact. It was my unofficial title for them in their early days as Freebooters, but it kind of stuck. They don't have an abundance of teef like, say, the Bad Moons, but their teef are bigger on average, so worth more. Something like that!
Ol' Lug'ead
A few games ago, my Warboss, Gorzag Irontoof, had an unfortunate defeat at the hand (should that be Power Fist!) of my friend's Imperial Guard Commander (and a squad of Penal Legionnaires). The Warboss was cast from the roof of the Imperial Stronghold, presumed dead, but his corpse could not be found. The warboss has not been seen since.                                            In his place, however, the army is led by Ol' Lug'ead. Former subordinate mek, turned wannabe Warlord, Ol' Lug'ead has since transformed the army from a footsloggin' horde into a Speed Freek force by fashioning a bunch of trukks for da boyz. He rides into battle atop the best trukk he has made, joined by another of his prize 'invenshunz', the mostly-cybork 'ard boyz.
The 'ard boyz are still in their building stage, at the moment, but they should be done soon. How many times have I said that in the past about my unfinished projects?

Stormboyz
No ork army is complete, in my opinion, without a mob of Stormboyz. Here is Razzik along with 4 of his boyz. The mob is 10-big in total. This is also the first mob I've completed with my new colour scheme, so they're a little different from Ol' Lug'ead, who uses the old scheme.             They are primarily a kamikaze squad. They're there to charge forwards as fast a possible, and assault something. Anything. They do, however, have a unfortunate reputation for being shot up and dying and/or fleeing after 1 round of shooting, and never actually doing anything.

You'll notice that their bases are not finished. I have a knack for never finishing bases.

That's all for now. The camera I used for these piccies is being a daft git, so I have to faff around with it and try to take pics of my other stuff. I'll get the grots to hammer it about a bit and throw it out the window, that should get it working.

Cheers!

Sunday, 29 May 2011

The Slayers of Vrash

Vrash is a cold and calculating killer. Vain and obnoxious, he believes it to be his Khaine-given destiny to be ruler of the entire Kabal. In secret, he is capturing the souls of those kaballites under his command, and plans to raise his own army to overthrow Lord Archon Zuul, and assume his rightful place.

Vrash and his missus!
Always accompanying Vrash is a mysterious woman. Just as soulless as the rest of the warband, she is believed to be the reason why masks are so prevalent amongst the Slayers. It is said the others wear the masks in tribute to her, but the true reason she wears her own mask is different. Her beauty was said to rival that of Lelith Hesperax herself, and Vrash did not wish to share her amongst his peers, and so forced her to wear a mask when not in private.

The rest of the Slayers of Vrash are automatons bent to Vrash’s will. They are silent and faceless. Their faces are always concealed beneath their full helmets made of alien metals, and utter no audible vocal sound. Vrash keeps the souls of his followers in a Soul Trap within his personal lair, another precaution against their deviations towards Vrash’s mistress, but this has never been proven. The exception to these rules is Vrash’s pilot, Xorshahn.

Vrash’s raider is piloted by Xorshahn, and it is upon this raider which his warband ride to enslave. It is called the Triblade, in honour of Vrash’s motif of three daggers.

The squad!
You'll notice some of the models don't wear the aforementioned masks. The simple reason is I ran out of them, so I built the rest of the unit up with standard warrior heads so I can use them at full strength in games. I'll finish the squad off properly at a later date.
Their raider is a work-in-progress, but it is almost finished, so should be uploaded in the next few days.







Monday, 7 March 2011

Pray they don't take you alive...

It was to the Imperium-held world of Scholaris that they first came; merciless killers, thirsty for the pain and suffering of their prey. For that is how they feast, with the throes of agony of the dying souls they consume, keeping the deathly touch of She Who Thirsts at bay.
Their cunning and guile far outweighs their frailty. They strike from the shadows, killing with small, toxin-coated blades as easily as with a cannon that spouts anti-matter.

Back in 3rd Edition, the Dark Eldar were born into the 40k Universe. Bitter, twisted cousins of the Craftworld Eldar, they came into being at the height of Eldar society. These were a powerful race the Eldar, such was their strength and wisdom that they could create anything their hearts desired. Worlds and stars rose and fell at their command; but it was not to last.
Their hedonistic pleasures reach fever pitch, until eventually, a new God was born, screaming into existance. The resultant Psychic cacophony frazzled the minds of the Eldar race, leaving the entire Empire in tatters. Eldarkind splint into 3 distinct groups.
The Exodites, who forsaw the coming of the Fall, left their worlds behind, seeking refuge from the ensuing storm.
The Craftworld Eldar, ignorant in their bliss, proceeded down the path that was ultimately their destruction. As their worlds were torn asunder, and their people ravaged, they fled aboard their Craftworlds, mighty ships made to travel the stars.
The Dark Eldar had fled to the Webway. A dark, impossible place the Eldar use to traverse the universe with ease; it exists between the two voids of Realspace and the Warp. It is here that the Dark Eldar hid, for within the Webway, nobody has a presence in the Warp, and are safe from the predations of the Chaos Gods - most notably Slaanesh; She Who Thirsts, the one born during the Fall.

This is just a brief summary of the Dark Eldar. I think I've written a little too much background here. But now onto my background. I got into 40k by starting off with this army. Little did I know how difficult they were to use effectively. 12 years passed, and I'd gone through many different armies; Eldar, Orks, Imperial Guard, Chaos Space Marines, Orks again, but finally, after 2 whole editions of 40k, the Dark Eldar were released upon the world once again.
And I must say, I love them as much, if not more, than I ever did before. They are still reasonably challenging to use; I find myself relying on 1 or 2 small, elite units to do everything on the battlefield. I know, though, that I'll have to buck my ideas up in future if I want to stand any chance of winning some games.
Without further ado, lets see what I have so far...

Lord Archon Karagon Zuul
The Leader of my Kabal, and he's well-deserving of that title.
So far he has bested a Squad of Space Marines, Plague Marines, Imperial Guard Command Squad, and a Daemon Prince of Nurgle. Of course, he's utilised his bodyguard of Incubi in these feats; that's what they're there for.

His wargear goes a little like this:
Agoniser - 'nuff said!
Blast Pistol - A small wildcard against enemy vehicles.
Shadowfield - This is a must! How do you think he went toe-to-toe with a Daemon Prince and won?
Ghostplate Armour - As amazing as the Shadowfield is, it is bound to short-out at the most inopportune moment; and that's where this comes in. A 4+ save is a very useful thing in an army of 5+ or 6+ saves.
Combat Drugs - Initially, I didn't give him combat drugs, but after his latest outing, I realised how mad I was. I gave him drugs for that game, and they really turned him into a killing machine. Never leave home without them!


Mizrah Morgana, Hekatrix of the Shrikemaiens
 Mizrah Morgana
The Shrikemaidens are a squad of Wyches from the Cult of Dying Soul. They are incredibly fast, making use of many pairs of Hydragauntlets to dish out a supreme number of attacks.
Mizrah, however, has an Agoniser; all the better to carve up big gribblies.
The unit itself will have 2 pairs of Hydragauntlets, but the set only comes with 1 pair, so I had to make do with a Shardnet and Impaler instead.
I gave Mizrah a more dynamic pose. I actually took cues from the old Troy movie, where Brad Pitt does that massive jump and plunges his sword into someone's neck. She's doing the same with her weapon, using a toppled column to gain extra height. I imagine her landing, and then dancing through the ranks of the enemy with deadly grace.
There is a gap at the front of her groin where I repositioned the legs, but that will be covered over before I paint her.



The Shadow Stalkers

Yeah, I know the name isn't all that imaginitive, but it sums them up pretty well. This is my first completed squad... well, not technically I supposed, because I'm going to increase the squad size to 10 at some point. They are my first fully painted box of minis, would be more true. The guy in the centre is my acting Nightfiend, named Khrodos. He's the leader of a sect of Mandrakes that stalk the underhalls beneath the Black Citadel. Those halls are also home to savage beasts, which the Kabal's Hellions capture to goad into battle (more on this at some other date).
Well, I think this'll do for now, before this post gets too big and unwieldy. I'm out of Badab Black ink wash, so my Dark Eldar are on hold for a while. In a few days, I'll post an update with what I consider my 'main' army, the Orks. I'm also working on several gaming boards, which I'll post up my progress on. Expect to see a city gradually being built, as well as a few other things I may finish off.
Thanks for reading guys, speak soon!